Read the announcement in full on the Epic Games blog.
This also includes companies that do not use Unreal Engine.” Capturing Reality will continue support and development for partners across industries like gaming, visual effects, film, surveying, architecture, engineering, construction and cultural heritage. Specifics for longer-term plans are short on details at this point, the announcement merely explains that “Epic plans to integrate Capturing Reality’s powerful photogrammetry software into the Unreal Engine ecosystem. If this is still too much, Reality Capture has a Pay-Per-Input licensing system for pay-on-demand scan reconstruction which is now approximately 5 times less expensive. But Onkaparinga is just one of many impressive undertakings of AEROmetrex. with accuracy and a strong sense of reality. The more, the better The process of taking photographs and. A perpetual license that used to cost and eye-watering 15,000 EUROs (equivalent to roughly 17,849 USD) has been reduced to 3,750 USD. capturing reality becomes 28 position June/July 2016 feature. Thanks to the acquisition, from immediate effect Reality Capture is now a lot cheaper. According to Epic, the plan is to integrate Reality Capture into the Unreal Engine ecosystem, but they are stressing that new and existing customers will continue to be supported whatever their industry. The survey service improves accuracy, productivity, quality and safety throughout clients’ infrastructure projects. Epic Games has announced the acquisition of Capturing Reality, the creators of the popular photogrammetry tool Reality Capture that amongst many other things was used to create the Megascans library.